Ability suggestions
From Desolation
Below is a list of new combat abilities that Brennan might be coding in the near future. Feel free to add any comment to help balance out the abilities.
Contents |
[edit] Ranged
[edit] Scattershot
- Skill: Shotgun 150%
- Desc: You aim carefully, taking into account range, and make a shot designed to hit the most enemies possible.
- Effect: Damage x1 to all targets in room. No critical possible.
- Uses: 1MA, 40PA, 1 bullet
- Cooldown: 55 Sec
[edit] Preciseshot
- Skill: Rifle 50% or Assault Rifle 50%
- Desc: You focus on the sights of your weapon, making a precise shot that is sure to hit.
- Effect: Modified attack roll of 200%, at Damage x0.5, no critical.
- Uses: 1MA, 30PA, 1 bullet.
- Cooldown: 30 Sec
[edit] Snipeshot
- Skill: Rifle 200%, Perception 150%
- Desc: After observation of the enemy, you make a shot designed to critically wound the enemy.
- Effect: Damage x4 at modified attack roll 120%. No Critical.
- Uses: 50MA, 100PA, 1 bullet, must be prone, must NOT be in combat.
- Cooldown: 180 Sec
[edit] Tripletap
- Skill: Small Arms 150%
- Desc: Using your skills with a pistol, you execute the Mozambique Drill, which is a series of shots, of which, two to the body, and one to the head. Due to the difficulty of executing this in combat, there is a high chance that this will miss. If you use this, you are unable to use doubletap afterwards.
- Effect: 3 attacks with a pistol, the first being 110% accuracy, 60% accuracy, and 15% accuracy with a critical.
- Uses: 1MA, 60PA, 3 Bullets
- Cooldown: 90 Sec
[edit] Poisonarrow
- Skill: Bow 80%, Medical Science 70%
- Desc: You reach into a specially prepared arrow container that has poison arrows, and make a shot.
- Effect: Damage x1, 1d20 chance vs CHR+IQ to poison target on hit
- Uses: 1MA per 5% skill, 40PA, 1 arrow
- Cooldown: 60 Sec
[edit] Explosivearrow
- Skill: Bow 150%
- Desc: You reach into a specially prepared arrow container containing explosive arrows, and make a shot.
- Effect: Damage x1 to all targets in room.
- Uses: 1MA per 5% skill, 50PA, 1 arrow
- Cooldown: 120 Sec
[edit] Barrage
- Skill: Heavy Weapons 300%
- Desc: You unleash a furious attack with your heavy weapon, emptying it fully of all ammunition.
- Effect: Damage x3 to all targets in room
- Uses: 10MA, 100PA, full clip of what's in the weapon.
- Cooldown: 300 Sec
[edit] Melee
[edit] Powerstrike
- Skill: Melee weapon skill 80%
- Desc: A heavy-handed swing with your two-handed weapon.
- Effect: Damage x2 at accuracy 60%
- Uses: 1PA per 3% skill, 2-handed, Switches to Aggressive
- Cooldown: Up to 70 Sec, but lower depending on STR and Level
[edit] Highkick
- Skill: Unarmed 100%, Acrobatics 70%
- Desc: You spin around, and kick your opponent. In the teeth!
- Effect: Damage x1 + Bonus damage of 1HP per 10% skill in Acrobatics. No Critical.
- Uses: 1MA, 1PA per 2% skill in acrobatics, switches to Aggressive
- Cooldown: Up to 100 Sec, but lower depending on REF and Level
[edit] Other
[edit] Confusion
- Skill: Medical Science 150%
- Desc: You throw a dart filled with drugs at your opponent, the result of causes confusion.
- Effect: Damage x0.5, 1d100 vs IQ for stun, 1d20 vs IQ+CHA chance to seal combat abilities for 100 seconds.
- Uses: 100MA, 100PA
- Cooldown: 120 Sec
[edit] Electroshock
- Skill: Demolitions 100%
- Desc: You suddenly fire a taser in the middle of combat, dealing shock damage.
- Effect: Damage based on skill. 1 Damage for every 3% in skill level. No criticals. 1d100 vs IQ+CHR for chance to stun.
- Uses: 100MA, 20PA, need taser in inventory
- Cooldown: 100 Sec
[edit] Pilfer
- Skill: Suberfuge 50%
- Desc: By sleight of hand, the thief steals a small amount money from his intended target, with his nimble fingers.
- Effect: Obtains amount of money from target based on skill. Failure to steal makes target attack you. Cannot be used in PvP
- Uses: 50MA, 50PA
- Cooldown: 100 Sec
