Lethargy

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This is an advanced medic ability where the medic throws a poisoned dart with tranquilising properties at his or her enemy.

Contents

[edit] Requirements

  • 100% training in Medical Science skill
  • target must be in combat
  • costs 50 mental action points
  • costs 50 physical action points

[edit] Effects

  • attack done at 200% accuracy
  • attack done at 50% damage
  • attack drains target's mental and physical action points by (skill/2) + random(20) + 10
  • 1d100 vs IQ + CHA for attack at 100% damage and drain at 200% efficiency, with knockdown
  • 30 second re-use timer

[edit] Usage

lethargy
tire

[edit] Governing Attributes

Medical Science skill, Intelligence, Charm

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