Poison

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This is an intermediate medic ability where the medic throws a vial of poisoned gas at a target.

Contents

[edit] Requirements

  • 80% training in Medical Science skill
  • medic must be in combat
  • costs 50 mental action points
  • costs 50 physical action points

[edit] Effects

  • 1d20 vs IQ + ACC for poison damage based on damage dealt
  • 50% damage
  • 100 second re-use timer

[edit] Usage

poison

[edit] Governing Attributes

Medical Science skill, Intelligence, Charm

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