Todo

From Desolation

Jump to: navigation, search

Contents

[edit] To-Do list

[edit] Bugs

  • Follow: clear_follows() does not work
  • Follow: a follower, upon the leader entering a room with more than 2 adversaries inside, will not follow leader
  • Sneak: aggressive mobs will always see a person sneak into the room
  • Follow: person that sneaking can be followed
  • Weapons: dual wielding firearms gives 2x attack per round The system is built to give an attack for each firearm wielded. Should this be changed?
  • Check up to make sure that autosave is working properly.

[edit] Updating code

  • Armors need to be levelcapped
  • Pistols need to be levelcapped

A majority of armors and pistols don't have a max level set to them, which is troublesome considering that they are unequal in terms of upgrading and rating. For instance, combat armor mk2 is now capped at level 35 and sells on grid for about 18 with a rarity of 7, but a combat armor plate is not armor capped, sells for rarity 4, and has no max level, meaning that it's upgradeable to 40. aaanyway. Need to work on that. I've been putting it off
-brennan

[edit] Adding stuff

  • Mobs: natural armor rating
  • Mobs: natural armor type
  • Mobs: natural attack rating
  • Mobs: periodically unleash special move
  • Augs: Add an augremove or augdelete command. Lets you remove one aug as long as you would still meet the pre-reqs for any other augs you have. I.e. "You cannot remove Mental Recuperation because of the Intuition augmentation." 20 hour cooldown (this is similar to the planetside decertification system, lets people tweak their specs slowly over time) Its okay for this cooldown to be reduced by the efficiency modulator aug.
  • <gossip> Delgato: I wish inventory had numbers like shops do, it's a pain trying to figure out which box of ammo I wanna get out.

[edit] Areas

  • Complete Mekanika
  • Complete Oil Tanker